The Juke
A downloadable chess variant
This probably isn't The Duke™️
Apologies to Catalyst etc esp Matt Heerdt ⬛⬜
How to Play:
Preview pieces with the mouse.
Click one of yours to lift it, then select a destination square to move there or click the piece again to drop it.
Matches begin and end with The Juke or Juchess:
Players begin by placing their Juke or Juchess with some initial support(s).
Win games by capturing your opponent's Juke or Juchess .
They're after yours, of course. Matches might also be decided thru resignation and even, if so chosen, via draw. (Tech note: This prototype doesn't detect a forced draw. Players will need to negotiate these and other hangups! [hangs-up?]).
Jukes & Juchesses have special authorities:
Bring more blades onto the board.
Allies are drawn at random and placed orthogonally to their royal. This takes a turn and (house rules) flips the royal. Each piece's moves are shown on its face, kindof. Empty circles are jumps. Take a closer look by clicking the big portraits.
Negotiate alternate endings
via draw or perhaps by resigning without (further?) bloodshed.
Find these options when you lift your Juke or Juchess piece. There's this rotating uhh Zifferblatt thing with buttons on it. You'll see it. Put the piece down and it'll switch back to the clock.
Happy djuking!
Credits:
Credit For The Core Idea
"Flippy chess what with flat diagram-branded wood pieces picked randomly to join adjacently their rural royal"
Goes To:
JEREMY HOLCOMB
Joe Huber + Steven McLaughlin
Proudly made (badly) in ancient Yoonity by yours truly ie:
the scripting, illustrations, music, sound, woodtex, "music" and other such fucking foofaraw.
The in-game clock designs are based on Winterhalder & Hofmeier clocks circa ~1840 with sounds lifted therefrom.
Special Thanks:
Thanks, Loren. Rematch?
//==// shoutout to Dylan Holmes == "Forever in fairness." Cheers, Asshole. \\==\\
This game was made in The Seattle Math Club and owes itself to the shared spirit of that collaboration.
I hope you all know that I'll love you always.
Funny but I can't think of any other way to put that, despite that everybody in math club saw what such feelings did to me haha
Development Trivia:
All in-game wood and metal materials were scanned (by yours truly) using equipment loaned from the University of Washington at Earthwise Architectural Salvage.
All in-game stone, clay, dirt, plant, brick materials, etc were scanned (rh) in Pioneer Square, Seattle, and its associated underground as well as using those of its port and former viaduct structures. Some other elements were photogrammetrically lifted via cellphone from Fort Warden at Port Townsend, WA (shoutout to Sketchfest).
shout(s)out(s) to E. Cameron and Josh, also. Cheers, you two.
A Footnote on the Material:
The Djook's uncompressed source code and other assets are probably lost to the wind and thankfully irretrievable (outside of some miracle [bless you, Mr. Jack Price!]) meaning that updates and changes and fixes are likely out of the question without rebuilding from scratch
(which, hey, might have its other justifications ie Pathfinding in 2d instead of 3d for one. There's also this stupid bug where some pieces' animations or physics glitch and freeze it up [press ESC to reset the board, sorry], and the "End of Match Review" is 100% totally broken haha no idea why it's even in this build etc etc).
With thanks for your consideration,
Your Humble Djooksmith
Updated | 11 hours ago |
Published | 9 days ago |
Status | Prototype |
Author | H̶ |
Genre | Strategy |
Made with | Unity, Blender, Adobe Photoshop, Audacity |
Tags | Chess, clocks, dichotomies, Fangame, No AI, royalty, Royalty Free, secrets, Two Player, wood |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse, Touchscreen |
Multiplayer | Local multiplayer |
Player count | 2 |
Download
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Comments
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Hey Richard! It’s nice to see that you’re back alongside your games. I don’t want to interfere by reaching out, but I hope you’re doing alright. Really.