A downloadable chess variant

Download NowName your own price

This probably isn't The Duke™️

Apologies to Catalyst etc esp Matt Heerdt ⬛⬜ 

Credits:

Credit For The Core Idea

"Flippy chess what with flat diagram-branded wood pieces picked randomly to join adjacently their rural royal"

Goes To:

JEREMY HOLCOMB  

Joe Huber + Steven McLaughlin

Proudly made (badly) in ancient Yoonity by yours truly ie: 
the scripting, illustrations, music, sound, woodtex, "music" and other such fucking foofaraw.

The in-game clocks designs are based on Winterhalder & Hofmeier clocks circa ~1840 with sounds lifted therefrom.

Special Thanks:

Thanks, Loren. Rematch?

//==// shoutout to Dylan Holmes == "Forever in fairness." Cheers, Asshole. \\==\\
I think of you often and just know that somehow, you're somewhere getting even sharper - sharper, still! - somehow. and, yes, much too fair to be friends, anymore. but you were wrong about my post-prandial invite and I. everybody was haha but look how it all turned out. life's funny. loved kccf and I venture to suspect that nobody else in our movie club, or their dinner dates, would've had the beautiful time there which I was very lucky to have enjoyed and benefited from - but who knows? people surprise you. you surprised me all the time. cheers again to you, "aerothorn", thank you for sharing all we did so equitably and with unforgettable care, under rational judgement, all while purveying your sly, joyful, celebratory vantage.
This game was made in The Seattle Math Club and owes itself to the shared spirit of that collaboration.

I hope you all know that I'll love you always.
Funny but I can't think of any other way to put that, despite that everybody in math club saw what such feelings did to me haha

Development Trivia:

All in-game wood and metal materials were scanned (by yours truly) using equipment loaned from the University of Washington at Earthwise Architectural Salvage.

All in-game stone, clay, dirt, plant, brick materials, etc were scanned (rh) in Pioneer Square, Seattle, and its associated underground as well as using those of its port and former viaduct structures. Some other elements were photogrammetrically lifted via cellphone from Fort Warden at Port Townsend, WA (shoutout to Sketchfest).

shout(s)out(s) to E. Cameron and Josh, also

because now I'm thinking about the nights I slept in your backyard. how, after gardening with elephant shit or studying new instrumentations to familiar ditties, we'd knock our ginger beers together and chop it up amid the cucamelons. I remember missing out sometimes, zipped shut behind them tentflaps, further abusing my laptop in the effort of cultivating a dumb little virtual garden of board games and brain droppings ie this and others. sorry I never finished your lotaria(s) - the sketches were in that backpack I lost near union st which also had the laptop on which this failed prototype was made etc you know how it went (or do you?) haha cheers you two

A Footnote on the Material:

The Djook's uncompressed source code and other assets are probably lost to the wind and  thankfully irretrievable (outside of some miracle [bless you, Mr. Jack Price!])  meaning that updates and changes and fixes are likely out of the question without rebuilding from scratch (

which, hey, might have its other justifications ie pathfinding in 2d instead of 3d for one, or smoothing this stupid bug where some pieces' animations or physics glitch and freeze it up, or fixing the broken "End of Match Review" thing even slightly etc etc)
With thanks for your consideration,
Your Humble Djooksmith

- Richard


Download

Download NowName your own price

Click download now to get access to the following files:

Njook_Djookem.zip 133 MB

Comments

Log in with itch.io to leave a comment.

(+2)

Still had this one. (We don't know the story, not really.) Cheers to you as well.